Japan’s Game Industry to Improve Transparency in Order to Attract Skilled Professionals

The Japanese game industry is‍ planning to increase the transparency of its ‍data on average annual income and market ⁣size in⁣ order‌ to attract talented individuals, according to Haruhiro Tsujimoto, chairman of the Computer Entertainment Suppliers Association (CESA).‍ Tsujimoto, who is ⁤also the president of Capcom Co., stated in an interview that they aim to showcase​ the industry’s‌ current⁣ growth and gain recognition both within Japan and internationally. As part‍ of this effort, CESA will enhance ⁤their ⁤annual report, ⁢known as the CESA Games White Paper, by including more employment-related information​ such as salaries ‌and ‍average workforce ages. This move aligns ⁤with Prime Minister Fumio Kishida’s vision for “new capitalism,” which emphasizes ​improving ⁣working conditions and expanding overseas sales in industries like gaming.

Tsujimoto also expressed his desire to collaborate with educational ‍institutions in order to create an environment⁢ where ‌high school students can ‍learn about ​game development. He believes that fostering⁣ interest at⁢ a young age ​is crucial for attracting future talent. The ‌Tokyo Game ‌Show, hosted by CESA at the Makuhari Messe convention center near Tokyo, will be held from⁢ September 23rd until September 29th. The⁢ event will ⁣feature exhibitors from various countries including China and Saudi Arabia. Tsujimoto ‌highlighted ⁤that​ these international investments are‌ a testament ‌to the potential of ⁤games as ⁢a lucrative industry.

By ‍providing more ⁤comprehensive data on ⁢income and market size, the Japanese game industry hopes to demonstrate its appeal ‍and encourage individuals both inside ⁣and ‌outside Japan to consider pursuing careers in this field.

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