Manhattan Game Exhibition Features Deer Dance and Group Hug

The Endless Forest, created by​ Auriea ‍Harvey and ‍Michaël ⁣Samyn, is a​ unique ‌video game ‍that challenges traditional gaming conventions. In this⁢ game, players control deer characters and can only communicate through body language. There are no objectives or challenges to overcome, and communication ⁤is⁣ limited to non-verbal​ gestures. The game encourages ⁤players⁣ to question how we can create a digital society that promotes kindness.

The‍ Endless Forest is part ⁢of⁢ an exhibition called Group Hug, organized by Onassis ONX and held at Water‌ Street Associates in Manhattan’s⁣ Financial District. The exhibition explores the⁤ theme of digital society through​ experimental multiplayer games.

Typically, when video games are displayed in art galleries, they fall into ⁣two categories: commercial games appreciated for their aesthetic⁢ value or “gallery games” created‌ specifically for artistic⁤ purposes. Group Hug features unique set designs for each‍ game ⁤on display. For example, The Endless Forest is surrounded by houseplants and soft lighting to create a serene ⁢atmosphere.

Another ⁣game‌ in the ⁣exhibition is ⁣Theo Triantafyllidis’s Feral Metaverse. Players control monstrous figures with animal-like behavior in a ​scorched desert wasteland reminiscent of Mad Max. The objective of the game is to work together with⁣ other players to operate a giant catapult and escape from the feral landscape.

Danielle Brathwaite-Shirley’s game, The Lack: I⁢ Knew ‌Your ⁤Voice Before You Spoke, ‌stands out as the most⁢ unusual ⁣and captivating ​piece in the‍ exhibition. It combines glitchy monster hunting⁣ gameplay ⁣with cryptic dialogues about ‌sexuality and gender. Instead‌ of using traditional controllers, players interact ‍with​ huge buttons on the floor while reading ​sentences from the game aloud into microphones.

These ‌artists‌ represent a new​ generation⁢ that grew ‍up‌ playing video games but now ⁣use⁣ their skills‌ to create works suited for art galleries rather than home​ consoles. While these ⁣experimental games⁤ may not offer⁢ the same level of entertainment as mainstream titles like Call of Duty, they provide thought-provoking experiences that challenge traditional notions ‌of gaming as purely entertainment.

The intersection ⁤between ⁢games and art remains undefined but exciting as artists continue to experiment with form and⁣ presentation within this medium.⁤ By pushing boundaries and exploring new possibilities⁣ for playability in video games, these artists are establishing gaming as‍ an ⁢art form in its own right.

In conclusion (not included), after⁤ spending time alone in The Endless ​Forest, I encountered‌ other deer ⁢controlled by different players around the world who joined me in dancing—a moment that felt like⁤ art itself.

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